(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi again, i tried using the lines you suggested in my .Build.cs file that is in the source folder but i can’t compile after writing them in.

My Build.cs looks like . Am i placing it wrong or something?



public class Temple : ModuleRules
{
	public Temple(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore" });
	}
    
    //Private Paths
    //PrivateIncludePaths.AddRange(new string] { "Temple2\Plugins\PLUGIN_VictoryBPLibrary\Source\VictoryBPLibrary\Private" });

    //Dynamically Loaded Modules
    DynamicallyLoadedModuleNames.AddRange(new string] { "VictoryBPFunctionLibrary" });
}