(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

You need to add my BP Library as a dependency in your build CS, I presume.

I dont know how to do myself yet so please try one of the following in your build CS before trying to package

Put just before the closing } in your Source/build.cs


 

//Dynamically Loaded Modules
 DynamicallyLoadedModuleNames.AddRange(new string] { "VictoryBPFunctionLibrary" });



if the above doesnt work you could try:


 
//Private Paths
        PrivateIncludePaths.AddRange(new string] { 
			"YourGame/Plugins/VictoryBPFunctionLibrary/Private"
            });



Make sure is the correct directory structure or replace with your own


YourGame/Plugins/VictoryBPFunctionLibrary/Private