# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 554

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [January 31, 2015, 7:54am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/554 "2015-01-31T07:54:59Z")

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> [@CarlosCoronado;213306](#):
>
> Anyways, thank you for the already well work! Porting Mind: Path to Thalamus to Vr and UE4 is being soo much easier thanks to your nodes 😉

Hi! Oh you’re welcome, yay! Glad my Victory BP Library helped you out!

I know there’s a command to change localization at runtime, if you can find it via Epic’s tutorials or answerhub then I can work with it as a BP node 🙂

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