# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 516

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**Author:** ![Ulrich.Thummler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ulrich.Thummler](https://forums.unrealengine.com/u/Ulrich.Thummler)\
**Post date:** [January 11, 2015, 3:40pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/516 "2015-01-11T15:40:25Z")

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Hi ,  
i love your plugin library. It is possible to make a “get light brightness” node to detect the light levels on pawn or other actor? I found here the [code](https://answers.unrealengine.com/questions/53995/how-do-i-get-the-light-levels-at-the-players-posit.html).

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