# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 452

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [December 4, 2014, 10:48am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/452 "2014-12-04T10:48:50Z")

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**4.6 Package and Play Success**

> [@pwsnow;187646](#):
>
> Many thanks for although I still get the "The following modules are missing or built with a different engine version: UE4Editor-VictoryEdEngine.dll UE4Editor-VictoryBPLibrary.dll Would you like to rebuild them now? error with no luck rebuilding them. Should I rebuild my UE4 editor as a whole too?

I just packaged and played a game using my Victory Plugin in 4.6, yay!

Can you clarify the conditions under which it is not working?

1. pc works but mac doesnt?

or

1. neither work and your project does not have any C++ source code in it

or

1. something else?

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