# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 298

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**Author:** ![starseeker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@starseeker](https://forums.unrealengine.com/u/starseeker)\
**Post date:** [October 8, 2014, 11:03am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/298 "2014-10-08T11:03:58Z")

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I did not know there is a structure BP until thread. Good Info.

Anyway , a dumb question, I just need overwrite the last plugin with the latest plugin?

Will existing Victory nodes (using previous version of your plugin) need reconnecting, or jut work out of the box?

I used a few of your plugin like OS clock/ & some others I forgot.

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