(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

The debug draw line functions are not allowed in packaged builds on Epic’s end, does anyone know of a way to get around that without requiring a custom engine build?

If so please submit the code to my github and I will add it to the plugin!




[quote="VAD_Norway, post:2517, topic:3448"]

When i package with the custom engine for HTML 4.24, and have builded your plugin into the project, it shows a error message when im using the node "Victory HTML5 set cursor visible"

The error happends when i try to start the game in a web browser, and it says "Uncaught RuntimeError: function signature mismatch"

 ONLY happends when i connect the node to execute. When ever that victory node is removed, the package runs fine in the webbrowser.
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Sorry, those nodes have not been updated in a while, I've removed them from next version.

Hopefully someone who is doing an HTML5 project can update these files:

VictoryBPHTML.h
VictoryBPHTML.cpp

I looked in 4.25 SlateApplication, I don’t see a function that allows you to supply an axis value, only key values :slight_smile:

I can’t easily offer axis option unless SlateApplication or some other part of the Engine supports simulated axis key press :slight_smile:

The closed thing is raw gamepad analog input:



virtual bool OnControllerAnalog( FGamepadKeyNames::Type KeyName, int32 ControllerId, float AnalogValue ) override;






[quote="NickGW, post:2512, topic:3448"]

Hey ,

Saw that in 4.25 several of the Get Pixel/s from T2D nodes are now deprecated and you recommend voicing any continued need for them in  thread. I'm one of the people who uses those nodes and they've been a critical component of my current project. Not having access to to them is preventing me from moving to 4.25 until a solution is found. I would not have initially said  was an urgent need, but as new issues/lack of a  in the version I use (4.22) rub up against the needs of the project, I'm finding that upgrading is  but a necessity so having these nodes available has become a far more urgent matter.

I hope it's possible to find a solution and thank you so much for  plugin. It's enabled me to do things previously out of reach. 

[quote="himawari1987, post:2514, topic:3448"]

@why i can see the Line of node "draw Thick 3Dline" when shipping packages. (development package and standalone can see). i use UE4.19
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"thank you so much for  plugin. It's enabled me to do things previously out of reach."

You're welcome!

Working on the color now :)

♥







[quote=".Gilbert, post:2513, topic:3448"]

@Thanks for the plugin!! it's fantastic.
I just converted a project from 4.24 to 4.25 and replaced the victory plugin with the 4.25 version,  works fine, but a function called "Vicrotry Get Pixel from T2D" is listed as deprecated and doesn't work. The blueprint note said to post something here if it's needed urgently, and it very much is.
If there anything you can do about ?

Thanks!

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