(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hello everyone!

First of :
@thank you for sharing awesome asset for us!

I am using your LoadObjectFromAssetPath BP node, in the editor to load assets into my scene.

I am struggling to get it to load stuff runtime, from a folder that has not been packaged with the game…(Content creator’s folder for importing clothes as skeletalmeshes and props as staticmeshes)
Not sure what kind of path can I feed to the node that works with runtime, non-packaged stuff.

Maybe there is another node that I do not know of?

Many thanks