GetPixelFromT2D is broken in 4.24. Crash. Access violation.
Do not use plugin if you’re not familiar with C++ and don’t want to check the code by yourself before using a node!
I just looked into the UVictoryBPFunctionLibrary::Victory_GetPixelFromT2D function and it
T2D->SRGB = false;
T2D->CompressionSettings = TC_VectorDisplacementmap;
changes the texture settings without letting the user know! The texture will have other settings after calling the node.