(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi,
did you ever get sorted out?
I also tried to remove the plugin, and even though I’m pretty sure that it’s not used anymore, it still crashes upon next restart of the project. :frowning:

Kind regards,

/hauke

BTW: does anybody have an idea how to check where a specific plugin is used aside from “look through blueprints that you can open”?