(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Take a look at playlist: https://www./u1JCV3HNVwMPLSlkDq2rO1t6FCotFtvQEyURMThnQYKQD
First 2-3 videos should be enough to understand what you need to do here.

Basically you need to create a simple BP function in your C++ BP function library. In the header file you’d declare function like :


        UFUNCTION(BlueprintCallable, Category = "My - functions", meta = (DisplayName = "Get Sound Wave from Wave file", Keywords = "Get Sound Wave from Wave file"))
        static USoundWave* GetSoundWaveFromWaveFile(const FString& filePath);

And in .cpp file you’d create a definition for the function - code form my previous message.