Other people have posted 2 times already, so I didn’t want to post it a third .
The node itself works fine in the editor, but in the shipping build it always returns 0 and I have no idea why.
I was using it to determine blocked paths on a minimap and it would be a great artistic way to draw special points on a map that has influence on the gameplay, but it doesn’t work in shipping.
I’m using a different method now by just filling an array with coordinates (more consuming and less awesome).