Quick comment on version for 4.21 as it applies to Android. I get errors during compile, but was able to correct.
I did by commenting out include “DestructibleComponent.h” in VictoryBPFUnctionLibrary.cpp as well as the ENTIRE function (same file): bool UVictoryBPFunctionLibrary::VictoryDestructible_DestroyChunk(UDestructibleComponent* DestructibleComp, int32 HitItem)
Begin the comment out before the Bool UVictoryBPFunctionLibrary and after the last fence after the return false.
As most everyone knows doesn’t do Apex destruct, it builds.
I do note did best to try to #if / #endif these out to not conflict with Android, but it needed a bit more snipping. Perhaps moving those around instead of commenting would work as well. I just got it to compile, haven’t actually tested the Blueprints, but it looks like a boon to me - I’m getting for the first to load runtime textures; wish me luck on figuring it out! I do note too that the code is well commented, but wonder (no, I haven’t read of these comments, perhaps I missed it) if there is any readme or documentation?
Thanks for the functions!
Rob Milliken