Rama
(Rama)
November 9, 2018, 4:58am
2335
strezoiu:
Hello .
First of , let me thank you for the great help you have provided to of us with your Victory!
I’ve seen you load texture from file nodes, and I’m wondering if there are any nodes that load the image files from a folder, and then add them to an array or something? For example, I would provide the Folder location and Name, and then I might be able to read the contents of that folder ( Files and images included ?).
Thanks.
That would not be too hard to add, I will work on that as soon as I can, but that might be awhile since I am deep in development my physics based multiplayer game
lalleba:
Hey, thanks for super useful plugin . I got a question about packaging the project. I’m trying to package a win64 development build. But I keep getting errors.
I’ve tried hard to solve by reading the forum, and to some success. I seem to have figured out that I needed to put the plugin folders inside the respective folder in the UE_4.20 engine folder instead of having it inside the project folder itself. Hope that is correct. But after getting rid of those errors I seem to be hitting a wall when trying to package.
is the error that got me perplexed:
ERROR: Unable to determine module type for F:\Program Files\Epic Games\UE_4.20\Engine\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs
UATHelper: Packaging (Windows (64-bit)): (referenced via DTH.uproject -> VictoryBPLibrary.uplugin)
I attached the full output log in the post.
Would greatly appreciate any assistance on .
P.S. It’s a UE 4.20.3 blueprint project and I’m only using the node “Victory load texture 2D from file” if that is of any importance.
Thanks!
UPDATE: I was able to solve by packaging the project as a “shipping build” instead of a “development build”. Hope can be of help for someone else!
Welcome to the UE4 forums! And thanks for posting your solution!
**Upgrade to 4.21 Is Underway**
In process!
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