(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey, thanks for super useful plugin . I got a question about packaging the project. I’m trying to package a win64 development build. But I keep getting errors.

I’ve tried hard to solve by reading the forum, and to some success. I seem to have figured out that I needed to put the plugin folders inside the respective folder in the UE_4.20 engine folder instead of having it inside the project folder itself. Hope that is correct. But after getting rid of those errors I seem to be hitting a wall when trying to package.

is the error that got me perplexed:
ERROR: Unable to determine module type for F:\Program Files\Epic Games\UE_4.20\Engine\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs
UATHelper: Packaging (Windows (64-bit)): (referenced via DTH.uproject -> VictoryBPLibrary.uplugin)

I attached the full output log in the post.

Would greatly appreciate any assistance on .
P.S. It’s a UE 4.20.3 blueprint project and I’m only using the node “Victory load texture 2D from file” if that is of any importance.

Thanks!

UPDATE: I was able to solve by packaging the project as a “shipping build” instead of a “development build”. Hope can be of help for someone else!