**New Node: Load Texture 2D From File!
JPG, PNG, BMP, ICO, EXR, and ICNS are Supported File Formats !**
With node you can load a Texture 2D from a file during runtime!
I output for you the width and height of the loaded image!
Now you can easily create Texture 2D’s from image files in Blueprints, during runtime!
Enjoy!
PS: Make sure to include the file extension when you use node!
**C++ Code For You**
Here is the core C++ function involved, entire source is in the download! I wrote my own Enum for the file formats.
```
UTexture2D* UVictoryBPFunctionLibrary::Victory_LoadTexture2D_FromFile(const FString& FullFilePath,EJoyImageFormats ImageFormat, bool& IsValid,int32& Width, int32& Height)
{
IsValid = false;
UTexture2D* LoadedT2D = NULL;
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(GetJoyImageFormat(ImageFormat));
//Load From File
TArray<uint8> RawFileData;
if (!FFileHelper::LoadFileToArray(RawFileData, * FullFilePath))
{
return NULL;
}
//Create T2D!
if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num()))
{
const TArray<uint8>* UncompressedBGRA = NULL;
if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))
{
LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);
//Valid?
if (!LoadedT2D)
{
return NULL;
}
//Out!
Width = ImageWrapper->GetWidth();
Height = ImageWrapper->GetHeight();
//Copy!
void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(TextureData, UncompressedBGRA->GetData(), UncompressedBGRA->Num());
LoadedT2D->PlatformData->Mips[0].BulkData.Unlock();
//Update!
LoadedT2D->UpdateResource();
}
}
// Success!
IsValid = true;
return LoadedT2D;
}
```
Download Link (6.5mb)
UE4 Wiki, Plugin Download Page
A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Im not able to load any textures beside only some PNGs. For example rendertargets captured as JPG and JPEG cant be loaded for some reason
Attributes of the JPEGS and JPGS are N, while the PNG has A, if that matters.
Is valid is returned as True
Pixel ratio on height and width is returned as 0
return value is empty
file extension included
Worked: 1 PNG straight from unreal worked, JPG and JPEG not working.
Is there a solution for ?