Dear Community,
Hi Everyone!
It is lovely to hear from you
I would appreciate help in addressing everyone’s questions because I am currently very busy with the game I am making and pushing toward a public debut soon.
[quote="Mr-Manly, post:2199, topic:3448"]
Does anyone have a version of the VictoryED engine running for 4.18?
I tried to compile it from source files to work with 4.18, but it seems a lot of changes has been made with how UE handles plugins so I keep running into some issues that are pretty unsolvable for a newbie like me :(
[/QUOTE]
​​​​​​
[quote="h3dvr, post:2194, topic:3448"]
and forum community
Thank you for your documentations and explanations; they see very thorough.
We have a project that has over 2K in it in which I have selected the objects and chose to use one static mesh. But as you know, that means I still have 2K+ actors in my scene.
I downloaded the bplibrary plugin of Victory for v4.18 and UE4 runs fine. However I don't see how to use the instance static mesh plugin. Do I need the VPEditor to do action? If so it seems the latest build is for 4.16 so I can not use it in v4.18.
Any help is much appreciated!
[/QUOTE]
The Instanced Static Mesh editor is a different plugin that I've not yet updated to 4.18 :)