(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Dear Community,

Hi Everyone!

It is lovely to hear from you :slight_smile:

I would appreciate help in addressing everyone’s questions because I am currently very busy with the game I am making and pushing toward a public debut soon.




[quote="Mr-Manly, post:2199, topic:3448"]

Does anyone have a version of the VictoryED engine running for 4.18?
I tried to compile it from source files to work with 4.18, but it seems a lot of changes has been made with how UE handles plugins so I keep running into some issues that are pretty unsolvable for a newbie like me :(
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[quote="h3dvr, post:2194, topic:3448"]

and forum community
Thank you  for  your documentations and explanations; they  see very thorough.

We have a project that has over 2K in it in which I have selected  the objects and chose to use one static mesh. But as you  know, that means I still have 2K+ actors in my scene.

I downloaded the bplibrary plugin of Victory for v4.18 and UE4 runs fine. However I don't see how to use the instance static mesh plugin. Do I need the VPEditor to do  action? If so it seems the latest build is for 4.16 so I can not use it in v4.18.

Any help is much appreciated!


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The Instanced Static Mesh editor is a different plugin that I've not yet updated to 4.18 :)