(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I had it just in the project before and it said there was a namespace conflict. I will try it just in the engine version. However, since it seems I will not be able to package my game for with plugin (my ultimate goal), I’ll just have to make a date and stamp using my own c++ code instead. Though I’ve been attempting to package with windows, I eventually want game to run on mobile as well.