Yes that is what you need to do, I am glad it worked! I don’t compile for linux in the build that I send out to everyone. But for anyone else wanting to compile for linux, open up the .uplugin file and and Linux to the whitelisted platforms list
"Modules" :
{
"Name" : "VictoryBPLibrary",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault",
"WhitelistPlatforms" :
"Win64",
"Win32"
]
}
]
What engine version? Someone reported that matter I think and fixed it, but thanks for mentioning
I will need to investigate that at my nearest opportunity, but I am currently pushing toward first announcements about my game so I am really busy