(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Yes that is what you need to do, I am glad it worked! I don’t compile for linux in the build that I send out to everyone. But for anyone else wanting to compile for linux, open up the .uplugin file and and Linux to the whitelisted platforms list :slight_smile:



"Modules" :

	{
		"Name" : "VictoryBPLibrary",
		"Type" : "Runtime",
		"LoadingPhase" : "PreDefault",
		"WhitelistPlatforms" :
		
			"Win64",
			"Win32"
		]
	}
]


What engine version? Someone reported that matter I think and fixed it, but thanks for mentioning

I will need to investigate that at my nearest opportunity, but I am currently pushing toward first announcements about my game so I am really busy :slight_smile: