(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi! Thank you so much for your hard work on project!

I have a question about the Victory AI Move To With Filter node: is there any way to delay the following action until after the move has been completed? As in, if I want my AI to move to a location, and then once it’s arrived at the location it prints a string, is there any way to do with the current node? I can see there’s an enum for determining a successful request, but the enum is returned at the start of the AI’s move. Any help in figuring out how to get my AI to do something at the end of its move would be very much appreciated. Thank you!