(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

These nodes is currently in the plugin now!

Also you don’t really need to use the nodes

**Just drag off from the kismet level instance ptr and set ShouldBeLoaded to false :slight_smile:
**

is one of the only parts of the engine that works way, where you can just set a bool that the engine auto checks each tick, rather than having to call a function

:slight_smile: