(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Image wrapper is in the build CS of Victory Plugin:



PrivateDependencyModuleNames.AddRange(
			new string]
			{
				"CoreUObject", 
				"Engine", 
				"InputCore",
				
				"RHI",
				"RenderCore",
				 
				"HTTP",
				"UMG", "Slate", "SlateCore",
				
				**"ImageWrapper",**
				
				"PhysX", 
				
				"HeadMountedDisplay",
  
                "AIModule"	
			}
			);


So I dont understand why nativization is not recognizing , and adding the ImageWrapper module during nativization of your project. Sounds like an engine bug to me related to nativization + plugins because I am not sure** how to tell the Nativization process to include additional modules beyond including them in the plugin build cs that needs them.**

Does anyone have any ideas?