(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

You are welcome and thanks for the detailed log information!

Crash when in constructor is here:



FTexture2DMipMap& MyMipMap 	= T2D->PlatformData->Mips[0];


What that tells me is that the texture you are referring to in your constructor has not been fully initialized during the constructor script when packaging is occurring.

In general I don’t recommend doing operations on UObjects within your constructor if it involves reading or writing low level engine data.

I can only recommend moving your code out of the constructor and into Begin Play, as that is better coding practice in general to avoid these kind of errors and I also don’t know how to work around the assertion.

For Stability and Happiness I recommend Begin Play :slight_smile:

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