(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Great library, downloaded the last version and works flawlessly in 4.15, great work. One question though, I’m trying to use the blueprint function called “Animated Vertex Get Animated Vertex Locations” on a certain skeletal mesh and only a subset of the mesh seems to be getting drawn on screen (I’m drawing points on each vertex position). Is there a way to draw the whole skeletal mesh, does function takes into account possible skeletal actors with multiple meshes ? I’m digging through unreal code but it’s been pretty slow so far.