# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1884

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**Author:** ![normal\_ST](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@normal\_ST](https://forums.unrealengine.com/u/normal_ST)\
**Post date:** [February 6, 2017, 7:22pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1884 "2017-02-06T19:22:37Z")

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I have the same problem as **Predatoria** , but I just put VictoryPlugin folder in My\_Project\_name\Plugins folder as usual, and I have the same error, “Missing or incompatible modules in VictoryBPLibrary plugin - would you like to disable it? You will no linger be able to open any assets created using it”.

Downloaded from (The same link as **Predatoria** )

Best regards, and thanks for a good BP nodes 😉

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