(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

oooooh!

Thanks for explaining that swolf!

If any of you see something named joy anything it is quite possibly something I wrote hee hee!

The solution would have to involve C++ modification by the person who wrote the options menu kit to rename the types he uses from my Victory Plugin to avoid name compile issues, please contact the author of that plugin :slight_smile:



[QUOTE=;656265]
Both plugins offer rebinding of action keys from my guess the CustomLibraryPlugin probably rips of code from the victory plugin , i would recommend changing the blueprint functions to use's plugin and simply deleting the CustomLibraryPlugin as its not needed.


  @can we please get a update for 4.15p1 i can't seem to recompile it in VS without errors thanks.
[/QUOTE]


Ahh good point, I will download 4.15 preview soon :)



Yes it wont work till I upgrade it cause of C++ changes, will do so soon!

Nice to hear from you!