(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey!

First of , thank you for you amazing work!

I recently found out about your VictoryEdEngine plugin while looking for a good workflow for instanced static meshes. The ability to convert static meshes to instances back and forth looks absolutely amazing, but unfortunately I can’t get it to work. The plugin appears to be installed correctly. I get the overlay on the top left, as well as the vertex visualization and snapping. Selecting multiple static meshes and pressing i and shift+i, however, doesn’t do anything.

Does still exist in the latest version for UE4.14? Is there something I could be doing wrong?