(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi and everyone,
Thanks for your contributions!~
I’m a new programmer of unreal engine. I’m looking forward to ur help.
Due to the need of the project, I have to develop in unreal engine for the goal: we have a external camera(I mean real camera) and it will transmit the real- image to unreal engine. My primary idea to accomplish it is to create a new class in C++ of unreal project and call the API to return the real image by camera, then save the picture as a runtime texture variable, then use the blueprint function of’s texture2D to call it and finally draw it to scene. Do u think it’s accessible? Or do you have better idea? Or u know somebody has similar thing?
Thanks much for your reply~~~