(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Very interesting request! Will work on it soon as I can :slight_smile:

EDIT: I can’t make a property editable on instance if it isnt already, but you could probably use Blutility right now to change light map resolution on actors of your choosing.

Do a google search for ue4 blutility, it lets you edit actors on the editor side, and you could get their Components and change the lightmap resolution :slight_smile: