(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi! I find your Victory BP to be extremely useful and I will be crediting you in my project for sure. I was wondering if you could implement a node for me, it would be extremely useful.

Can you add a node for overriding the light map resolution, much the same way you can override an actor’s mobility state? would allow me to override the lightmap resolution of multiple blueprints simultaneously (I would be able to select multiple blueprints, then type in a value in a public integer variable to quickly override lightmap resoluition).

Unfortunately, as of right now, in order to override a blueprint’s lightmap resolution, you must select each blueprint individually, then select the component actor, then override the lightmap from there. prevents you from being able to quickly do for multiple blueprints. In my case, I have hundreds of blueprints and would be a very tedious process.

Thanks!