# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1835

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**Author:** ![anonymous\_user\_5e3e590b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5e3e590b](https://forums.unrealengine.com/u/anonymous_user_5e3e590b)\
**Post date:** [November 29, 2016, 10:03am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1835 "2016-11-29T10:03:54Z")

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for ios please add lines into VictoryPlugin/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4754 top of the function-\> fillSoundWaveInfo add #if !(PLATFORM\_PS4 && PLATFORM\_IOS) //old version only #if !PLATFORM\_PS4  
and VictoryPlugin/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4719 into function-\>GetSoundWaveFromFile(const FString& FilePath) add #if PLATFORM\_PS4 && PLATFORM\_IOS //old version only #if PLATFORM\_PS4  
Line numbers may be inaccurate because I did corrections.

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