(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hello ,
I’m trying your plugin for the first because I need to be able get pixel color from a texture.
However I only get it to work if I use your load texture nodes that require an absolute path. If I use “Victory Get Pixel From T2D” and just select one of my textures from the dropdown menu I get an engine crash and it breaks saying “Color was nullptr.”
Is there some special requirement for the texture2d type to work?
f5ced548eb.png

Thank you for awesome plugin btw :slight_smile: