# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 177

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 28, 2014, 11:22pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/177 "2014-07-28T23:22:50Z")

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**Two New Nodes As Of 7/28/14**

\*\*Set Frame Rate

Set Frame Rate To Be Unbound!\*\*

These two nodes can be run at any during game!

Can be part of your options menu or for testing how game behaves at low frame rates, or what the frame rate possible is with only your hardware limits!

🙂

![framerateunbound.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/5/f517425dff8393cd2aabd29e61bd1f61fd9b4a21.jpeg)

Enjoy!

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