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Question about using “Victory Load Level Instance”

Greetings !

We’re trying to do dynamic level loading and thought to try your LoadLevelInstance before rolling our own.

When I load the second instance, a bunch of warnings pop up (added below) - can these be safely ignored or must landscape components be treated differently?

   (BTW - thanks for  your contributions!)

Here’s part of the output.


LogUObjectGlobals:Warning: Guid referenced by Landscape /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_2.sDefault40:PersistentLevel.Landscape40 is already used by Landscape /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_1.sDefault40:PersistentLevel.Landscape40, which should never happen in the editor but coul
d happen at runtime with duplicate level loading or PIE
LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_2.sDefault40:PersistentLevel.Landscape40.LandscapeComponent_0 is already used by LandscapeComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_1.sDefault40:PersistentLevel.Landscape40.LandscapeC
omponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_2.sDefault40:PersistentLevel.Landscape40.LandscapeComponent_1 is already used by LandscapeComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_1.sDefault40:PersistentLevel.Landscape40.LandscapeC
omponent_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE

Which repeats for the LandscapeComponents and



LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_2.sDefault40:PersistentLevel.Landscape40.LandscapeHeightfieldCollisionComponent_0 is already used by LandscapeHeightfieldCollisionComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_Victory
Instance_1.sDefault40:PersistentLevel.Landscape40.LandscapeHeightfieldCollisionComponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE


Wrapping up with:



LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_2.sDefault40:PersistentLevel.Landscape40.RootComponent0 is already used by SceneComponent /Game/Prototype/levels/gameworld_1k/UEDPIE_0_sDefault40_VictoryInstance_1.sDefault40:PersistentLevel.Landscape40.RootComponent0, which sh
ould never happen in the editor but could happen at runtime with duplicate level loading or PIE