4.12 New Node ~ JoyIsKey ~ Streamlined Checking for Key values in UMG Overridden Functions
Dear Community,
I have a fun update for you today!
**UE4 Marketplace C++ Plugin Standard Now In Use!**
I now use the UE4 Marketplace C++ standardized way of packaging plugins for distribution, for Victory plugin, which is for you!
JoyIsKey for Fast UMG Blueprint Coding
I do a lot of UMG coding (if you’ve not checked out my GetAllWidgetsOfClass node make sure to check it out!).
Well I wanted a streamlined way to check for Key equality off of the KeyEvent from overridden UMG functions.
So I created one!
And now you can enjoy it too!
My favorite part is that I supplied some key words in the C++ meta data, which means you can just type “==” off of the UMG input node and you will now get my single key equality check node!
**My C++ Code For You**
```
/** Handy helper to check if a Key Event was for specified Key ♥ */
UFUNCTION(BlueprintPure,Category="VictoryBPLibrary|UMG", meta = (Keywords = "== match same equal"))
static void JoyIsKey(const FKeyEvent& KeyEvent, FKey Key, bool& Match)
{
Match = KeyEvent.GetKey() == Key;
}
```
New Download for UE4 4.12 (55mb, Media Fire)
Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you
- Win64 Development
- Win64 Shipping <~~~~~~ NEW!
- Win32 Development
- Win32 Shipping
- HTML5 Development
- HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
**Prior Engine Versions**
**4.11: **http://www.mediafire.com/download/jp91b9atphm2obt/VictoryPlugin11.zip
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