I have not yet added support for 4.12, it would have to be a separate upload to avoid removing people’s ability to download the current 4.11 build (only 1 file on media fire)
So answer = 4.11
You’re welcome!
Can you explain more about what you mean by “I’ve managed to do using custom vertex and triangle arrays, but data becomes “impossible” to handle (and to script) when dealing with complex meshes.”
I’d like to know what issues you encountered so I can craft an appropriate solution.