(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi, i am really really glad you like idea :slight_smile:
Tracing and finding surface angle would be incredible boost in some situations. In scenario with framed painting it would help a lot, but if you are trying to arrange something like boxes on the floor in the center of the room, then what would happen? How far would trace go? Maybe it could get grid snaping as a base value.

I was thinking same thing about camera’s angle as an ‘anchor’ for 's quick rotation. In my experience camera is rarely oriented exactly the way we need, so it may end up with rotating 45° from camera’s random 27.56242°. Unpredictable, but it may be helpful if user wants random angle just to break from 45° without changing any settings.

Both ideas are very nice but may not work in scenarios. Is there a to add those as a ‘modifiers’? Let’s say ‘V’ would just rotate the , Ctr+V would use camera’s angle and Alt+V would trace for surface. And maybe Ctr+Alt+V* to rotate along 's Z axis?

*Shift key is reserved for moving camera with the moved so it may be necessary use combos like .

Thanks for considering idea :slight_smile:
H.