(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I work on a character controller. To keep things modular and self contained each motion (Walk/Run/Pivot, Jump, Idle, etc.) is a child class from a MotionBaseClass that provides basic functonality (activate motion, deactivate motion, etc.).

Plan was that I have a node that gathers motion child classes available and feed them to my CharacterBP, so I don’t have to maintain a manual list of these motions. That’s why I wrote node. But approach has its own caveats so I might use a manual list of motions after …

Cheers,
Florian