(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey, is it possible to request editor plugin? I mean tool that improves editor functionality instead of blueprints?

If so, ->
I would like to request tool i saw in CryEngine.
CE editor has super useful trick called ‘Quick Rotate’. What it does is, no matter what type of transform gizmo is currently selected (move, rotate, scale), pressing button will rotate currently selected mesh along world’s Z axis (or the one that points up) in predetermined degrees (usually 45) without switching to rotate gizmo. Seems like small thing but it is super useful when you try it few times.
Imagine you are placing framed paintings on the wall. You drag one from the CB, move it close to the wall and because luck would have it, painting is facing wrong way. Without selecting any other tool, just tap ‘Quick Rotate’ shortcut few times and picture is oriented as is should. Works perfectly if you are populating world with assets, no breaks in the flow, just move, quick rotate, select next one and so on. In the CE editor you can setup shortcuts for axis but in my experience only Z axis is most used.

If not - >
I still love your work and i just want to say thanks!
H.