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I’m trying to set material onto at run-.

I’m creating material from texture & displacement map image file. These image files are loading from folder using Victory Plugin’s “Load Texture 2D from File” Node.

Victory Plugin Link :

I’m creating the material instance dynamic of the “test material”. Now I’m setting the texture and displacement parameter as shown in figure 4. After creating material instance dynamic, I’m setting material to the .

figure[1] test material: figure[2] texture: figure displacement map: figure[4] Method:

Now here is the problem.

When I directly create material in material editor from texture and displacement map and set it onto . It doesn’t generate** moiré pattern.**

But when I run- set the material onto using figure [4]. It will generate moiré pattern.

Here are the sample screen shots of both.

figure[5]: Material Editor result: figure[6]: Runtime result: Imgur: The magic of the Internet

I think the “Load Texture 2D from File” Node is not calculating the Mip Map correctly.