Now noticed the instance culling values have no effect in instanced static mesh editor. The more mesh types I convert, the more overall FPS drops. Is there some workaround for that?
Edit: Seems like its engine build related. Made a ticket: Instance Cull Distance dont work [With Repro] - Asset Creation - Unreal Engine Forums
Edit2: Nevermind - that wasnt bug. Just will use the instances more locally then. Very excited to see the results.