(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

@Dannington

Thanks for helping out in my thread !



[QUOTE=kinzua01;470878]
Hi ,

I've been following  thread lately and have chanced upon a project to finally utilise the awesome features of the Victory Plugin.

But i can't get  plugin to work on Mac. 
Can someone please share a installation setup to get  working on Mac? :)

And also how can one use these features for mobile? Like the instanced static mesh  for iOS and android?

Thanks a ton for the awesome work, but please share some guidelines on how i can get  to work.
[/QUOTE]


Someone in the community needs to help me out with a Mac version as I dont have a Mac so I can't reliably test for it :)

Regarding mobile, Epic is very careful that the features they release work with mobile, I believe instancd static meshes should work yes :)

Thanks!



[QUOTE=SudoEPM;470593]
I'm on the latest version of the editor and I can't see the VictoryPlugin even if I pasted the folder in the Plugins folder... Any idea?
[/QUOTE]


The "latest" version of the engine is a pre-release build not an official build, something that does seem to confuse a lot of people the way it is currently presented.

But a message clearly indicates that you should not be working on your main projects in 4.11 yet as it is not an official release.

The last official release is 4.10, that is what my plugin is still working with.


I wonder how Epic is going to handle everyone wanting their marketplace plugins updated to the pre-release engine builds... :)