(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi 3Dler

Here is what your material should (roughly) look like:

And is the BP - Because I didn’t have 's plugin installed in project I used the async image downloader - 's loader is probably better for you, so just replace that node with 's loader.

Edit - Just to note, 's node is a pure one (green rather than blue), means it doesn’t need to be in the execution path. It’s good to understand the difference - I think of the data being dragged out of these pure nodes when the node which is asking for it is executed. You may already know or not. In your example, 's node would only be called if your ‘Set - texture2d’ node was executed (Which it isn’t in your case - it’s execution pins aren’t connected to anything).