(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi ,

first of , thanks for your kind and fast answers. What I’m trying to do is:

-Loading an image from a path and make it a texture
-apply texture to a material

way I want to achieve the possibility to change the texture in the PACKAGED game by changing the image which is applied to the material. So lets say, I’ve got a cube with a bird on it. The image of the bird lays at C:\pictures\ exture01.jpg. If I swap image to a picture of a dog (of course also named “texture01”), in the packaged game there should be a dog on the cube now, as the texture for the cube is loaded from the path C:\pictures\ exture01.jpg.

I managed to load the image. But I don’t get how to say a material: “Use the image from path”. Can anybody help here?

Below there’s a screenshot which hopefully maked clear what I’m trying to achieve.

EDIT: And I also can’t package the game. First it takes extraordinarily long and than I get an unknown error.