# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1398

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**Author:** ![Netrve](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/netrve/32/549870_2.png) [@Netrve](https://forums.unrealengine.com/u/Netrve)\
**Post date:** [January 26, 2016, 5:15pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1398 "2016-01-26T17:15:16Z")

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> [@tundra\_cooo;461046](#):
>
> Objectively, it’s not so much an effect request than a request for the ability to modify triangles or texels via a BP node. Sounds pretty good to me.

I see now, watching the video suggested for me you were asking for the whole effect rather than a specific utility used to create that. Now that you formulated it it does make sense asking for it here, sorry for my confusion ^^

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