# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1387

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [January 21, 2016, 8:59pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1387 "2016-01-21T20:59:48Z")

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> [@ScruffyHollywood;455421](#):
>
> Hey! I love your work. But I have a problem, I’ve gone back to using UE4.7.2, and found that Victory was deleted when I installed new versions of UE4. So I downloaded Victory again to put back into 4.7.2 and activated it, but now the project I was working on won’t open, as the “modules are missing or built with a different engine version” and there is no line in any config file referencing Victory at , I may have used a Victory blueprint node

Welcome to the forums Scruffy!

I would recommend you use 4.10 engine version with my latest plugin release, so that you can open the project, and then find the nodes. Is there a reason you have to stay on 4.7.2 ?

Good luck!

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