# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1359

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**Author:** ![Frisco](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Frisco](https://forums.unrealengine.com/u/Frisco)\
**Post date:** [December 19, 2015, 3:10pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1359 "2015-12-19T15:10:04Z")

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Hey. Thank you so much for your efforts towards the community. I have a suggestion for you :). I bet many of us who make multiplayer games and won’t use the session needs to get Ping of the server. It would be really helpfull if there were a node where you can write the URL and then the node would return the ping to that URL. What do you think?

Thanks

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