Two New Nodes
On Answerhub someone requested these nodes:
Get Controller ID ~ takes in player controller and gives the ULocalPlayer’s ControllerID
Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!
bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);
Enjoy!