(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Two New Nodes

On Answerhub someone requested these nodes:

Get Controller ID ~ takes in player controller and gives the ULocalPlayer’s ControllerID

Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!


bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
	
bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);

Enjoy!