(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi,

I have everything put in the correct place. The Plugins folder under my project and the ini file edited. But getting error when I load up that project. If I leave out the entry in the ini file, the project loads, so I assume there is an with that ini setting. My DefaultEngine.ini has entry. I also removed +ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/gamename”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/gamename”) so that does not make any difference.

In the error message, it seems to be pointing to drives and folder that do no exist on my computer.

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/gamename”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/gamename”)
UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

Unknown exception - code 00000001 (first/second not available)

"Assertion failed: Class [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\public\uobject.h] [Line: 1128]
NewObject called with a nullptr class

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor!NewObject<UUnrealEdEngine>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\public\uobject.h:1130]
UE4Editor!FEngineLoop::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2076]
UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Thanks