(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

My LoadLevelInstance node returns a ULevelStreaming* which you can drag off from and set the boolean bShouldBeLoaded to false

Then the engine will unload the level in the next tick :slight_smile:

Again you can do with just current BP as variable is exposed in ULevelStreaming.h:



/** Whether the level should be loaded																						*/
	UPROPERTY(Category=LevelStreaming, BlueprintReadWrite)
	uint32 bShouldBeLoaded:1;




[QUOTE=CriErr;423204]
Hey
from to, here and there, topics about sorting arrays comes out, your plugin has something to do with that? if not, can you please add sort for float, int and byte(i guess).
thanks.
[/QUOTE]


Yes I offer sorting of float and int arrays as part of my plugin :)

**Internal Thread Link to Sorting of Array Nodes**
https://forums.unrealengine.com/showthread.php?3851-(39)--s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=399240&viewfull=1#post399240

Enjoy!



Hi there!

I am using my Vertex Snap Editor in 4.10 project with no issues

  1. make sure plugin is at project level not engine level

  2. open up your DefaultEngine.ini and add these lines

[/Script/Engine.Engine]
UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

  1. Make sure you are using :

UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

Note the bold

Good luck!

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